|
|
![]() ![]() |
|
|
Dec 29 2004, 07:30 PM
Post
#1
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
http://files.filefront.com/SEARCH/;3775162;;/fileinfo.html
A large Attack and Defend TFC map for large 16 v 16 games. Set in a dark castle environment. They make excellent hiding spots for spy feigning or sentrys. Gameplay feedback would be much appreciated! |
|
|
Dec 30 2004, 01:47 AM
Post
#2
|
|
![]() The undisputed heavyweight champion of the world Group: .id Guild Admins Posts: 8,608 Joined: 15-October 02 From: Vancouver, British Columbia, Canada Member No.: 72 |
looks good at first glance, will play it tomorrow! 16v16 is some big battles
-------------------- ![]() Carc Central - 500+ members and growing MySteamID.com - Find your Steam ID fast! my ATI X1600XT vs my old TNT2's worst ~ Diary of a Casual BF2 Gamer | Everyone's BF2 stats World's First Documented TF2 Signature | My HW Sig | My awesome animated sig from [FARM] ADL match "I'm just trying to entertain myself the best I can untill I die" - Crazy FireFighter rogue ~ FARM ~ Invade-Defend ~ SCOUT ~ WuB ~ omghaxwtf |
|
|
Dec 30 2004, 01:25 PM
Post
#3
|
|
![]() The undisputed heavyweight champion of the world Group: .id Guild Admins Posts: 8,608 Joined: 15-October 02 From: Vancouver, British Columbia, Canada Member No.: 72 |
If Erad gets ahold of this, hold on to your hat.
This map is big - very big. With dead-ends, rooms that lead to no where, and no clear indication of where you are (landmarks) or where you're going, this is going to be a tough sell. That's right, there are no signs telling either team which way to go. On a large map this will keep people from playing it. Gotta have signs. Also, a dustbowl style map with only 2 caps is interesting. When a flag carrier dies, his team has little chance of discovering where it is. Again, no signs or landmarks that stand out will make it very difficult for both O and D to find out where the action is. You have a good mix of textures that add to the theme, however some could have used better scale and the vertex manipulated ones could have used align to face. Some of the interior lighting is well done, and the unique caps is a nice touch. Is this a final version or do you plan to revise it at all? If so, we have a number of people here who would be happy to help. Oh and welcome to .id! -------------------- ![]() Carc Central - 500+ members and growing MySteamID.com - Find your Steam ID fast! my ATI X1600XT vs my old TNT2's worst ~ Diary of a Casual BF2 Gamer | Everyone's BF2 stats World's First Documented TF2 Signature | My HW Sig | My awesome animated sig from [FARM] ADL match "I'm just trying to entertain myself the best I can untill I die" - Crazy FireFighter rogue ~ FARM ~ Invade-Defend ~ SCOUT ~ WuB ~ omghaxwtf |
|
|
Dec 30 2004, 02:13 PM
Post
#4
|
|
|
mr. CAPS LOCK! Group: .id Guild Members Posts: 411 Joined: 8-May 03 From: manchester uk Member No.: 272 |
I echo Pets comments, needs some signs. Spent 10 mins looking fro cap 1
Do you have 2 have a demo to open it up. as I couldnt see another way in. I have no doubt there is 1, just hard 2 see it. Also Need doors on Respawn def cap 2. I walked right in there carring flag, was only me there just looking around, Guns got me, no probs then, but bit harse in gameplay if a noob takes it in there having 2 wait for return, when some doors woudl stop the problem -------------------- ![]() |
|
|
Dec 30 2004, 06:45 PM
Post
#5
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
overview is included showing cap 1 and 2 locations along with detpack points
I could change somethings but I doubt I can add any new brushes because i've reached hl1 limits of brushes. cap 1 has 4 ways to try to reach it. 1. by the church looking house 2. opening by the water fountain 3. inside area next to fountain 4. by blue detpack inside the torched castle This post has been edited by _MJ_: Dec 30 2004, 06:49 PM |
|
|
Dec 31 2004, 01:05 PM
Post
#6
|
|
![]() The undisputed heavyweight champion of the world Group: .id Guild Admins Posts: 8,608 Joined: 15-October 02 From: Vancouver, British Columbia, Canada Member No.: 72 |
QUOTE(_MJ_ @ Dec 30 2004, 05:45 PM) overview is included showing cap 1 and 2 locations along with detpack points overview is only good while in spec signs would typically be func_wall_toggles so you can make em appear & disappear depending on what cap is active -------------------- ![]() Carc Central - 500+ members and growing MySteamID.com - Find your Steam ID fast! my ATI X1600XT vs my old TNT2's worst ~ Diary of a Casual BF2 Gamer | Everyone's BF2 stats World's First Documented TF2 Signature | My HW Sig | My awesome animated sig from [FARM] ADL match "I'm just trying to entertain myself the best I can untill I die" - Crazy FireFighter rogue ~ FARM ~ Invade-Defend ~ SCOUT ~ WuB ~ omghaxwtf |
|
|
Dec 31 2004, 09:55 PM
Post
#7
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
aside from the signs how did the map play with lots of peeps?
|
|
|
Jan 1 2005, 06:35 PM
Post
#8
|
|
|
mr. CAPS LOCK! Group: .id Guild Members Posts: 411 Joined: 8-May 03 From: manchester uk Member No.: 272 |
I liked it
when i figured out where i was lol -------------------- ![]() |
|
|
Jan 2 2005, 10:46 PM
Post
#9
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
^
cool :] |
|
|
Jan 4 2005, 11:35 AM
Post
#10
|
|
|
.who's your daddy? Group: .id Guild Members Posts: 5,997 Joined: 12-September 02 Member No.: 44 |
Because your map has a wad file, I suggest you make a .res, or resource file. This way, folks can autodownload it and have it auto install with Steam.
Give me a heads up and I'll put it in one of our guild's server rotations. IRC gamesnet #invade-defend or email: ripm2shreds@cox.net -------------------- id no longer welcomes the founder of id, excluded from the society he created.
|
|
|
Jan 4 2005, 08:56 PM
Post
#11
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
Here ya go...
.res file: http://www.geocities.com/goforbrokehub/nightrun.zip This post has been edited by _MJ_: Jan 4 2005, 08:56 PM |
|
|
Jan 5 2005, 01:52 PM
Post
#12
|
|
|
.who's your daddy? Group: .id Guild Members Posts: 5,997 Joined: 12-September 02 Member No.: 44 |
It's now in rotation on id|Extreme, details on server here
plus it's downloadable on our maps website page. -------------------- id no longer welcomes the founder of id, excluded from the society he created.
|
|
|
Jan 5 2005, 09:55 PM
Post
#13
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
thanks!
|
|
|
Sep 10 2006, 06:00 PM
Post
#14
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
Ok It's about time I updated this map...
First off I change the gamestyle. It now plays like Avanti. It has 4 cap points that are place well. It plays way better now I think. Also I added signs to help people out too. Made some changes on the layout too for gameplay. Check it out. Heres the update for your page. http://www.fileforge.com/public/1251/nightrun.zip |
|
|
Sep 10 2006, 07:39 PM
Post
#15
|
|
|
.King of the Internet Group: .id Guild Managers Posts: 4,387 Joined: 28-December 02 From: Minneapolis, MN Member No.: 24 |
Should have just created a new thread.
-------------------- |
|
|
Sep 10 2006, 09:14 PM
Post
#16
|
|
|
.occasional post sniper Group: Forum Trolls Posts: 18 Joined: 29-December 04 Member No.: 772 |
fine.
|
|
|
![]() ![]() |
|
Lo-Fi Version | Time is now: 7th September 2010 - 10:40 AM |